![]() ![]() ![]() ![]() Kester: So it’s been in development for four years then? But it’s something that I’d been thinking about for a lot of years, and really wanted to do, and to be honest, when it went gold, it took me a few days to realize that we completed a journey that started somewhere to the tune of four years earlier, which is pretty amazing. And in time, the elements did come together, and the time was right. There are a lot of elements that have to come together to bring a game into the world. Once Dungeon Siege is done, when the time is right, we find a publishing partner that wants to do the title with us. And I said, “Well, there’s going to be a time when I’ll do that. Taylor: Well, after completing Total Annihilation back in ’97, many, many people would email me and say to me, ‘Chris, when are you going to make another RTS game?’. Kester: What was your inspiration for Supreme Commander? Transcription of an interview conducted January 23rd, 2007 at the Games for Windows Launch Event in San Francisco Interview with Chris Taylor, CEO and Creative Director of Gas Powered Games, by Kester Home » Battle for Middle Earth 2 Interviews » Chris Taylor Interview about Supreme Commander Chris Taylor Interview about Supreme Commander ![]()
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